All Flesh Must Be Eaten is, in my mind at least, Eden Studios' flagship product. It's the role-playing game of "zombie survival horror." Considering I've run some of Eden's other role-playing products -- the Buffy the Vampire Slayer and Angel RPGs -- for more than a year now, it's a bit odd that I'd never tried to run an AFMBE scenario.
I know that some folks love anything having to do with zombies. They just can't get enough of zombie movies, zombie fiction, or zombie RPGs. I'm not one of them. My own opinion is that the average zombie movie is fairly predictable and the average zombie is... well, boring. I mean no slight to those who hold other opinions, but zombies just don't move me. I'm certainly not going to run a convention scenario that doesn't move me, so I didn't see a reason to pick up All Flesh Must Be Eaten.
Then one day, out of the blue, I decided to give myself the assignment to come up with an interesting zombie adventure. It took me about a month to hit on, and then develop, an idea that I really liked. (Yes, I said a month. This zombie stuff doesn't come easily to me.) I thought the story was interesting enough that just maybe I might be able to pull off a zombie adventure. So I ran out and bought the AFMBE book.
I quickly saw that the authors provided several different "versions" of zombies, some of which were much more interesting than the ones I was familiar with. Score one for the Eden folks.
Anyway, I wrote up my scenario, which I entitled "Roadkill." I rather like it. But truth be told, I'm still a little apprehensive every time I run it. Most people run AFMBE as either action/adventure or as campy horror. "Roadkill" was written as straight horror, a la Stephen King. Strange as it sounds, most players aren't familiar with that type of zombie adventure. Some players just don't get it at all. But by and large, the adventure seems to be working well.
The only resource that I have for AFMBE is the spreadsheet that I use for my character sheets. Note that this spreadsheet doesn't create characters; it's just a convenient way to give players the information about their character. A sample character from "Roadkill," Alan Gillespie, is included in the character sheet to show you what information I put in each field. If you'd like a copy of the character sheet, click here.