All games are 4 hours long unless indicated otherwise in the Adventure Titles, Times, and GMs column.
This table uses the following color scheme to identify the game system:
|
Hollow Earth Expedition (HEX) |
Unknown Armies by Atlas Games |
Board games | LARP, sort of | Seminar |
| Date | Convention | Adventure Titles, Systems, Times, and GMs | Synopsis |
|---|---|---|---|
| May 22 - 25 | KublaCon San Francisco, CA USA |
Whitfield
vs. The Swarm (HEX) Fri, 2000 Sun, 2000 GM: Todd Furler |
It's 2030, seventeen years after the Bugs conquered the Earth. Your home, Whitfield, is one of the few remaining human settlements. Can you save it from the approaching Swarm? |
| Buried
Secrets (Unknown Armies) Sat, 1530 Sun, 1530 GM: Todd Furler |
Politics: Equal parts persuasion, prostitution and poker. The trick is to never let them see you sweat. Now someone knows something they shouldn't. What will you risk to make sure everything you've worked for doesn't come tumbling down? | ||
| Jun 24 - 28 | Origins, Columbus, OH, USA | Whitfield
vs. The Swarm (HEX) Fri, 1300 Sat, 1800 GM: Todd Furler |
It's 2030, seventeen years after the Bugs conquered the Earth. Your home, Whitfield, is one of the few remaining human settlements. Can you save it from the approaching Swarm? |
| Buried
Secrets (Unknown Armies) Fri, 1800 Sat, 1300 GM: Todd Furler |
Politics: Equal parts persuasion, prostitution and poker. The trick is to never let them see you sweat. Now someone knows something they shouldn't. What will you risk to make sure everything you've worked for doesn't come tumbling down? | ||
| Aug 13 - 16 | Gen Con
Indy Indianapolis, IN, USA |
Whitfield
vs. The Swarm (HEX) Thu, 1800 Fri, 1200 GM: Todd Furler |
It's 2030, seventeen years after the Bugs conquered the Earth. Your home, Whitfield, is one of the few remaining human settlements. Can you save it from the approaching Swarm? |
| Buried
Secrets (Unknown Armies) Fri, 1800 Sat, 1200 GM: Todd Furler |
Politics: Equal parts persuasion, prostitution and poker. The trick is to never let them see you sweat. Now someone knows something they shouldn't. What will you risk to make sure everything you've worked for doesn't come tumbling down? | ||
| Oct 2 - 4 | Nuke-Con Omaha, NE, USA |
Die Sieben
Siegel Fri, 1800 Sat, 1400 Sun, 1400 GM: Todd Furler |
A trick-taking game much like Spades, but with a touch of evil. One player may take the role of "Saboteur," whose job is to make sure the other players take unplanned tricks. |
| Space Alert Fri, 2000 Sat, 1200 Sun, 1000 GM: Todd Furler |
You're a crew member on a fully automated space ship that's on a short mission to map an uncharted section of the galaxy. The computer does all the mapping. Your job: Make sure the ship survives against an onslaught of external threats while the computer does its work. The catch: You react to the threats in real time. | ||
| Buried
Secrets (Unknown Armies) Sat, 1800 GM: Todd Furler |
Politics: Equal parts persuasion, prostitution and poker. The trick is to never let them see you sweat. Now someone knows something they shouldn't. What will you risk to make sure everything you've worked for doesn't come tumbling down? | ||
| Ca$h 'n'
Gun$ Live Sat, 2200 GM: Mike Kelley |
Each player is a gun-toting crook who just took part in a huge heist. Now comes the time to decide how to divide the loot. That's what the guns are for. | ||
| How to
Design an Adventure Panelists: Peter Schweighofer, Todd Furler |
Role-playing
or roll-playing? Spycraft or swashbuckling? Four-hour pregen or four-year
story arc? Come and talk with Special Guest Peter Schweighofer, long-time
Nuke-Con GM Todd Furler, and others about using all these elements to
design an entertaining adventure.
Todd and Peter will be expecting give-and-take from the audience. Bring your questions with you! |
TBA means "to be announced"
[Links to Past Con Schedules] [Current Year's Schedule] [RPG Repertoire]
This page last updated 02/21/10 by Todd Furler