Ghenta tribesmen

DEX 9 Melee 10, missiles 10, running 10
STR 8
TOU 8
PER 8 Tracking 11
MIN 9 Science (traps) 10, survival 11
CHA 7 Taunt 9
SPI 7 Faith (Egyptian) 12, intimidate 12
Poss’s N/A
Tools:

Spears, D STR+4=12
Bows, D STR+5=13


Watumi slavers

DEX 8 Melee 10, missiles 10, stealth 10
STR 9 Climb 10
TOU 9 (10)
PER 8 Tracking 10
MIN 8 Survival 11
CHA 7
SPI 7
Poss’s N/A
Tools:

Darts, Effect 10, target sleeps for (Effect-TOU) minutes
Spears, D STR+4=12
Bows, D STR+5=13
Bark armor, TOU+1=10


Shocktroopers

DEX 9 Beast riding 11, fire 12, heavy weapons 12, unarmed 12
STR 9 Climb 10
TOU 9
PER 7 Find 9, first aid 9, hieroglyphs 9, tracking 9
MIN 7 Survival 9, test 9, willpower 12
CHA 7 Taunt 9
SPI 7 Faith (Egyptian) 12, intimidate 12
Poss’s N/A
Tools:

Knife, D STR+4=13
KK81 Rifle, D 19


Dr. Celeste Etienne

DEX 10 Dodge 11, fire combat 12, maneuver 12
STR 7
TOU 8
PER 12 Language (any) 13, scholar (archeology) 16, tracking 11, trick 13
MIN 11 survival 11, test 14
CHA 8 Taunt 9
SPI 10 Reality (Nile Empire) 12
Poss’s 15
Tools:

Handgun, D 15
Poisoned fingernails, Effect 15 vs. target's TOU. Read results on the intimidate column of the Interaction Table. On a player's call, the target passes out long enough for Dr. Etienne to escape.


Ngebwe, an evil jungle spirit

DEX 7 Unarmed 12
STR 11
TOU 12
PER 7
MIN 7 Test (11)
CHA 7 Taunt (9)
SPI 7 Intimidate 10*
Poss’s N/A
Tools:

Fists, D STR+3=14

* Ngebwe makes an intimidate attack each round. This is not a voluntary action on the Ngebwe’s part and it’s not subject to multi-action modifiers


Crocodiles

DEX 7 Unarmed 8, swim 10
STR 8
TOU 9 (11)
PER 3 Find 10, tracking 8, trick (8)
MIN 1 Test (15), willpower 8
CHA 1 Taunt (8)
SPI 3 Intimidation (8)
Poss’s N/A
Tools:

Tail, Damage 8
Teeth, Damage 13

Once bitten, damage is inflicted each round. STR DN 16 to free self from jaws. If swimming while bitten, swimmer must generate swimming DN 8 each round or be fatigued.


Vipers

DEX 11 Bite 12, maneuver 12, swim 12, stealth 13, dodge 13
STR 2
TOU 2
PER 1 Trick (10)
MIN 1 Test (10)
CHA 1 Taunt (8)
SPI 3 Intimidation (12)
Poss’s N/A
Tools:

Fangs, Damage 11 (never inflicts more than 1 Wound)
Venom, Damage 11

Venom comes into play only if the fangs inflict damage. Venom does damage each round. Once the victim takes a Wound from the venom, he has 6 rounds to generate a TOU total of 18 or higher (superior success over the venom) to neutralize the venom. A successful medicine DN 11 will also cure the victim. Otherwise, the victim dies.


Mummies

DEX 6 Unarmed combat 11
STR 15
TOU 20
PER 3 Trick (13)
MIN 5 Test (13)
CHA 3 Taunt (13)
SPI 15 Fear 16
Poss’s N/A
Tools:

Fear power: Compare to target's SPI. Duration is 1 round per success level.

  • minimal success: Target always goes last in the round.
  • average: As minimal, plus target is stymied.
  • good: As average, plus all skill totals are at -2.
  • superior: As good, but skill totals are at -5.
  • spectacular: As superior, plus target takes the fear total as mental damage.

Since these mummies are saturated with water, they use their normal TOU value against fire and flame attacks.