CURRENT MOVEMENT

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Frag Record Sheet
Player:                                       Wins:

Attributes
Divide 7 points among 3 attributes. Maximum of any attribute is 4.

Health

Speed

Accuracy

Game 1
Game 2
Game 3
Game 4
Game 5
Game 6
Game 7
Game 8
Game 9
Game 10

Rules Summary
  Health When your fighter is hit, roll 1 die for each point of Health. The attacker rolls for the weapon's damage. Divide the damage total by your Health total, drop all fractions, and reduce your Health by that amount. If your Health hits zero and you can't cure it instantly, you're fragged. Also, the number of weapon cards you can carry equals your Health plus 1.
  Speed Your Speed is the maximum number of spaces your character can jump. Also, roll 1 die for each point of speed. That's the number of movement points you get this turn. Diagonal movement is not allowed. Running to the next space costs 1 point; jumping to the next space costs 2 points.
  Accuracy When you attack another fighter, roll 1 die for each point of Accuracy. The total must be greater than or equal to your range from the target, measured in squares (no diagonals). The number of attacks you get each turn is your Accuracy divided by 2, rounding fractions up.

Frag is a product of Steve Jackson Games. This sheet is based on text that accompanies the game.